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‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
‘Ghostwalk, A Creative Haunting of Sehome Hill’ is a locative media piece that celebrates the return of student voices to the WWU campus. Locative media uses location-based technology, such as GPS and Wi-Fi, as a canvas. This piece showcases student works of audio art that explore themes of haunting, place, and (im)permanence.
You can experience Ghostwalk by downloading the Gesso.fm app onto your phone and walking to the locations shown on the map. To our knowledge, this is the first piece of locative art in Bellingham, WA.
To create this piece, students in creative writing and audio engineering classes worked together to create a series of “ghosts” in the form of poems, short stories, songs, and radio plays that are tried to specific GPS locations. The piece will launch at noon on Thursday, October 27th, 2022.
Please be advised that this work is similar to an “open mic” event. Some of the student works within it explore adult themes.
You’re invited to our June Clean Water Happy Hour at Overflow Taps in Barkley, and your first drink’s on us!
The event benefits charity: water, a non-profit organization that has funded and coordinated over 91,000 water projects in 29 countries. From 1-2PM (up until the giveaways), we’re paying for your first drink at the Barkley Village Overflow Taps.
We also do a lineup of giveaways each month, sponsored by local businesses – restaurant gift cards, local merch, coffee cards – you never know what you might walk away with!
This is a casual social event, so invite your friends and bring a board game if you like!
And in case you hadn’t heard the news, the Clean Water Happy Hour is now an ALL-AGES event!
Contact our Event Coordinator at taylor@cohengroupnw.com with any questions.
We can’t wait to see you!